Hey guys, I know the last article I wrote was sort of mash up of scattered thoughts, but I’m back with a good 4 hours of sleep-_-.
I’m going to mention a few terms here that aren’t widely applied, but should make sense after a bit of explaining. Play styles is in reference to you, the individual, and it’s typically your first impulse while in-game. “I’m going to push”, “I’m sitting back”… These are the things you hear while playing with your team, these are also the same things you say. This is good communication, but the point I’m trying to make is really, how often do you use these phrases each time you play? I label play styles as A-Style (aggressive), B-Style (passive), and O-Style (50/50 of A & B Styles). You’ll see what I mean by the end of this article why I feel that our competitive pool is overrun by A-style players, coupled with dumb B-styles, and lacking the evident O-style players.
You can label yourself however but you must agree, most of today’s CS:S players are overly aggressive, looking to, in the words of sasquatcH, “Light up the scoreboard”. Majority of the time the A-style player will hunt for frags, try to get the early flank, go for a pick regardless of what gun his opponent has, and doesn’t play it safe. This style pays off a LOT more than it should because of the simple shock factor. You’re gambling that your opponent isn’t expecting/anticipating that sort of play style from you, catching them in close quarters or simply betting you’re going to click first because of the surprise itself. This sort of play style works more so against the less experienced player, lets say for shits ‘n giggles, Open and Intermediate in reference to ESEA. This is why a ton of players find themselves “stuck” in Main, one of the many plateaus I have chimed about, because it doesn’t work well against experienced players who know the tell-tale signs of an A-style player. They adjust and play accordingly the next round, they will set up scenarios based with superior positioning to deny you that reward using the map itself against you. This will typically start to chip away at your confidence and you will find that it is replaced with frustration and sloppy play because you don’t know how to evolve/adjust fast enough to manage experienced opponents. People tend to just get away with this type of play enough in the lower levels, boost their confidence, become blind with pride & ego, then think they don’t need to learn anything more; they’re “good”. These are the same players who think “<insert random invite players name>, that guy blows. Yeah, he sucks mad, bro!” - These are the fucking idiots of our community I wish would be sterile and end their retarded ideals before they infect the younger/less experienced players. Unfortunately, the less experienced players either don’t know any better or they don’t get to choose because their options are limited. Who’s going to teach them how to counter-strike other than their dippy team mates? Before all the lessons, the streams, The Clinic here, there wasn’t really an outlet players could seek out. Now with all these information pipelines coming at you, there is no excuse why you’re still playing like an idget. You still need an aggressive style to tap into while playing, because pretend you’re on the offensive, you can’t take a site by playing passive. You are the player that puts the fear of god into your opponents, making them shook as all hell, and that’s sometimes has to be your answer when your current play style of taking it cautiously isn’t working.
Not trying to call passive players out, because they are usually more observant than their testosterone driven counterparts, but grow a fucking pair some time. You can play passive, the superior angle, but you have to at least pick a smart position and be ready to shoot first. I’m not saying be nervous and raise your blood pressure just to get your reaction time up at the cost of your accuracy. I’m telling you to anticipate the opponents based on what you see, hear, and feel. You have to be ready to click and not get surprised by your opponents. You’re already playing back, giving up map control, meaning your enemy doesn’t have many spots left to check (depending on the map), but they are all fired up and ready to shoot. Peeker’s advantage is already against you, so you not only have to be ready for that guy to blitz you like Warren Sapp, but you can’t always be playing the common/same positions where they don’t have to move their crosshair as they round the corner. This is the primary reason people get called out for “cHEATZ!”, they simply line up their crosshair before they round the corner and have an itchy trigger finger. You have to play it smarter than the A-styles, you have to be the one to create the frustration in their ranks, create squabbles by always playing the smarter position and get 1-3 frags because of it. You should know that you also don’t have to expose yourself to the rest of their team just because you are spotted or frag one, re-position yourself! You may not get the clip of the week style points, but you will get the respect from your team and your opponents you deserve by cutting down their offensive 1 player at a time, and that is worth more.
O-Style: (Omega/’The Combo’)
This is the intelligent balancing of both A-style and B-style, ‘The Combo’. You already know what I’m going to say, but I’ll spell it out for those that don’t. I mean “Combo” just like you order a meatlovers or hawaiin pizza from your local pizza joint, the best of both worlds in one package. You can recognize your O-style players immediately, they are weathered or just simply knowledgeable. The knowledge to know when they need to play aggressive, when they need to play passive, always judging/calculating what they should do to make the play. This is similar to how I describe Hybrid players, but the difference is that is in respect to weapon only. O-style is oriented around cool/collected personality types, and very rarely wielded by those who lean further in the A-style or B-style. The blending of the two is difficult for a lot of players because it becomes an internal struggle, they become torn on what to do, hesitate, and ultimately make a mistake because they don’t have the experience to make the confident/correct choice per each situation. This is the style you find that makes the clutch with finesse, controlling the round with elegance, and just overall look good doing it because the choices they make are decisive but also intended.
Too many players just rush in, hit the shot, and think that’s all there is to it. There is a reason I’ve got the title ‘Mastermind’ at the top, it’s because when I win a round/clutch, I made the clutch. I didn’t rely on my reactions to shoot first and accurately, I didn’t just pray and hope I caught him slipping; I made the correct movements, forced my opponent to maneuver the directions I allowed him to have, creating my opportunity to win. It’s a given that it won’t always go that way for you, because unless you have wallhacks, you won’t always know which way to turn. You must take the correct actions, be observant of everything, and use deduction to make the right choices.
Basically I’m saying is we are plagued by the types of players who think all they need to do in counter-strike is run & gun and plateau. I don’t want to wish physical harm or bad luck to fall upon these players, but I am seriously disgruntled when I ask why a player did ‘this’ or did ‘that’, and their answer is “i dunno” or “because.” Now I don’t want to sound like a angry p.o.s., but if you’re not thinking while you’re playing, you’re a drone, automaton, weapon, tool, and just an overall dunce. Can you walk, talk, and chew bubblegum? Then you should be able to think and play counter-strike.